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植基於遊戲化與行動化之國軍體適能健康管理系統實證研究

An Empirical Study on the Military Physical Fitness and Health Management System Based on Gamification and Mobile Services

摘要


體能是軍隊戰力的關鍵指標,也是國軍非常重視的訓練課目。然而,由於各種不確定因素(例如:任務負荷、天氣條件、工作場地等),可能會影響並限制國軍人員進行體能活動及自主訓練之彈性,甚至對於部隊戰力造成負面影響。本研究以遊戲化元素及行動化應用為基礎,提出一套體適能健康管理系統,來協助國軍官兵管理自我體能狀況,強化自主訓練的意圖。透過設計科學研究方法來開發國軍體適能健康管理系統App,研究使用問卷調查方式來分析遊戲化元素之重要性及表現績效進行效益評估。研究發現成就、社交聯繫、挑戰、目標等四項元素較受到肯定,勝利狀態元素相對表現較差,需要進一步強化。而態度、功利主義、社會動機是使用者較為肯定的三個影響構面,享樂主義與持續使用意圖兩個構面則表現相對不理想。因此,需要進一步強化App之遊戲化功能,以提高官兵使用該App的意願。本研究預期可協助國軍弟兄自主實施體適能健康管理活動,對於強化官兵體能及提升部隊戰力是有幫助的。

並列摘要


Physical fitness is a key indicator of the military's combat capabilities and is thus an important item of the military training. However, the feasibility of fitness activities and self-training for military officers may be affected and limited by a variety of uncertain factors such as task loads, weather conditions, and workplaces. This could even negatively impact the fighting capabilities of the armed forces. The purpose of this study is to propose a physical fitness and health management system based on gamification elements and mobile applications. This system can assist the military officers and soldiers in managing their own physical training conditions, as well as reinforce their intention of self-training. Through the design science research approach, the application (App) of the national military physical fitness and health management system is developed. The research uses the questionnaire survey to analyze the importance and performance of gamification elements, and to assess the effectiveness of physical fitness and health management system. The results showed that "achievements", "social connections", "challenges" and "goals" were the elements that performed better results "victory status" was less effective and needed improvement. "Attitude", "utilitarianism", and "social motivation" are the three well accepted constructs of influence for users. Both aspects of "hedonism" and "continuous usage intention" are relatively unsatisfied results. Consequently, it is necessary to further strengthen the gamification functions of the application, as well as to promote the willingness of officers and soldiers to use it. This study is expected to assist the national army personnel to implement physical fitness and health management activities independently. As a result, it is helpful for officers and soldiers to strengthen their physical fitness and improve the effectiveness of the troops in combat.

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