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  • 期刊

大學生團隊創意競賽表現模式之驗證性分析

A Confirmatory Analysis of the Model of College Students' Team Creative Competition Performance

摘要


現今各公私立社教機構因經費與資源有限,與民間企業共同合辦活動儼然成為一種趨勢,由科學博物館與綠能科技公司成立的基金會共同主辦的「太陽能光電應用設計創意競賽」,提供大學生們一個激發創意,且具動手實驗與創意實踐的平台,期激發學生們的創造力,更企圖及早發現具創造力的人才與團隊。本研究以2011年至2014年參與競賽的大學生團隊成員為研究對象,使用AMOS軟體進行結構方程模式分析,探究大學生團隊參加創意競賽的團隊組成、知識運用、知識創作以及競賽表現間的關係,建構影響大學生參與創意競賽表現之模式。研究發現(1)研究模式適配度理想,適用大學生團隊創意競賽表現模式;(2)整體模型中「團隊溝通」及「知識運用」、「團隊溝通」及「競賽表現」、「知識運用」及「知識創作」、「知識創作」及「競賽表現」兩兩構面間具有相關且顯著正向影響;(3)大學生團隊的組成仍以同校學生最多,且多半具有參加活動及競賽的經驗;(4)競賽活動中「團隊溝通」是「團隊組成」因素中唯一構面因素且會直接影響競賽表現;(5)大學生團隊的「知識運用」受到「團隊溝通」及「知識創作」等因素的影響,但無法直接影響其競賽的表現。

並列摘要


Nowadays, both public and private social education institutions are limited with funds and resource, cooperating with enterprises to hold educational projects, therefore, has become a trend. 'Motech Award: Creative Design Competition using Solar Cell' is a competition based on this idea. Held by the Foundation of Green Energy Company and National Science and Technology Museum, this competition provides a platform for college students to explore new ideas, trial and error and finally work out their final product. It's expected to motivate college students' creativities and, for a further vision, to discover outstanding people or teams betimes. The subjects of this study were college students in teams who participate in the contests from year 2011 to 2014. The study investigated the relationships between the four factors (students' background, knowledge application, knowledge innovation, creative outcome), and then established a model of college students team creative competition performance. Major findings of this study suggested that: (1) the fitness of model was well, suitable for the model of college student creative competition; (2) according to the model, the factors related and impacted with significantly positively between 'team communication' and 'knowledge application', 'team communication and 'creative outcome', knowledge application' and 'knowledge innovation', 'knowledge innovation' and 'creative outcome'; (3) most teams were recruited from the same school, and mostly have the experience of participating contests; (4) 'team communication' was the only perspective factor of 'students' background', and will directly influence 'creative outcome'; (5)'knowledge application' was impacted by 'team communication' and 'knowledge innovation', but couldn't apparently affect 'creative outcome'.

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