The Forming and Maintaining of Community of ＂Magic: the Gathering＂
社群 ； 認真休閒 ； 集換式卡牌遊戲 ； 桌上遊戲 ； Community ； Serious Leisure ； Trading Card Game ； Tabletop Game
|Volume or Term/Year and Month of Publication||
2016（2016 / 04 / 01）
306 - 315
Magic: the Gathering was the first trading card game produced since 1993. Currently it gathered more than 20 million players over 2 decades. During this period, it has gathered numerous game groups playing Magic. In order to find out the causes that makes people get together for playing Magic, the researcher investigate the character of serious leisure within the game groups and the incentives of continued participation by the methods of case study and document analysis. The results reveals that facing their favorite activities, the players will acknowledge themselves during the process of selfcontribution and self-challenging and gather with other players with similar ambition to find satisfaction and pleasure during the gaming process, which constitutes a unique sub-culture, and make these source that keeps them taking part in these activities. Last but not least, the researcher also look forward to game developers of all categories can re-examine the contents and design of their product based on community perspective, while this paper would be as a reference of further academic research and game development.
社會科學 > 傳播學