當玩興高時,個人會有強烈自發性地深度投入與專注力,同時感到自我滿足與樂在其中,會覺得放鬆享受、壓力解除與心境改變,同時顯現自由、天真與幽默,而常會有創造靈感與意想不到的好表現。在後現代社會,玩與工作的相容有助於個人面對後現代職場中強大的競爭力與壓力,但也可能干擾他人工作情緒與過份沈迷個人的玩興活動,而與職場的工作目標沒什麼直接關係。本文針對玩興論述主要有三個目的:l.鼓勵重新看待成人的玩興,闡述工作中玩與樂趣的重要,並主張玩與工作結合有必要性;2.由於玩興的不嚴肅與強大自發性及自我表現的特質,重視無論是上班或下班與玩興有關的活動,都有助於調劑工作與均衡生活,促進自我突破與潛能開發;3.為避免職場玩興可能產生負面影響,對玩興的本質需要更深的體認與學習,經理人要發展出合宜的策略,從使員工同時得到最佳的工作經驗與達到最大的工作表現。
In the highly competed knowledge economic era, creativity is extremely valued than that of anytime in the history. Research and practices reveal that in addition to increase creativity of an individual, playfulness has some other important implications at workplace such as alleviating boredom and releasing tensions, enhancing learning and adaptation toward changing, facilitating social interaction and team building, increasing great attentiveness to quality, and results in overall better performances and positive feelings toward their job. People in management need to realize the importance and the need of play and to develop strategies to facilitating disciplinary play at work.