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圖書資訊學「研究方法」數位學習教材設計與應用:實例探討

The Development of Digital Learning Objects for a "Research Methods" Course in Library and Information Science

摘要


由於資訊與通訊技術持續發展,以及民眾對於新科技產品的接受度提高等因素,使得數位學習環境日臻成熟,各國政府紛紛投入資金與人力,建置數位學習課程與開發數位教材,以節省重複開發教材與課程之成本,增加學生多元學習之管道,豐富學生的學習經驗,並落實終身學習社會之理念。本計劃企圖以ADDIE教學設計模式,配合快速數位學習工具,開發學習物件,將其應用於圖書資訊學研究所研究方法課程中,並以教育部所頒佈數位教材認證規範作為評估學生使用學習物件的情形。希盼評估結果能作為擬定學習物件設計原則之依據,以及大專院校教師導入數位學習物件於課堂教學中之參考。

並列摘要


With the continued development of information and communication technologies, and an increased acceptance for new technological products, the digital learning environment has gradually matured. Governments worldwide have invested financial and human resources to create e-learning courses and develop e-learning materials for four purposes: 1. avoid duplicating the same curriculum, 2. increase learning options, 3. enrich the learning experience, and 4. support a society for lifelong learning. This study attempts to apply the ADDIE instructional design model, along with Rapid E-Learning tools, to develop learning objects for ”Research Methods”, a common graduate course in the Library and Information Sciences department. The certification standards for e-learning materials, issued by the Ministry of Education, were adopted as the assessment tool to understand the learner's attitude and preference regarding those learning objects. It is expected that the research outcome serve as a basis for formulating DLO design principles, and for better applying DLOs in the classroom environment.

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