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  • 學位論文

不同探索式教學模式對國中生程式設計概念的學習成效及學習態度之影響

The Effects of Instructional Approach and Prior Knowledge on Novices’ Learning Programming Concepts

指導教授 : 陳明溥
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摘要


本研究透過實驗教學探討探索式教學模式(Play-Learn vs. Learn-Play)與先備知識(高先備知識 vs. 低先備知識)對國中生程式設計概念的學習成效與學習態度之影響。研究對象為國中八年級學生,有效樣本為188人,實驗教學活動為期九週,共計405分鐘。學習者的學習成效依程式設計概念認知層次分為「整體概念」、「基本概念」與「進階概念」分別進行分析;學習者的學習態度是探討學習者對實驗教學活動之內在目標導向、外在目標導向、工作價值、自我效能、期望成功和工具使用的看法。研究發現:(1)Play-Learn之探索式教學模式能增進學習者在程式設計概念的學習成效表現;(2)Learn-Play之探索式教學模式能增進學習者在程式設計概念的學習態度表現;(3)高先備知識的學習者比低先備知識的學習者有較正面的學習成效和學習態度。

並列摘要


The purpose of this study was to investigate the effects of type of instructional approach and type of prior knowledge on novices’ learning programming concepts. Two types of instructional approaches, Play-Learn and Learn-Play, and two types of prior knowledge, high prior knowledge and low prior knowledge, were employed in this study. There were 188 junior high students participated in the 9-week programming learning activity. The analysis for learners' learning performance was based on cognitive levels of programming including ovrall conception, basic conception and advanced conception, whereas the analysis for learners' learning attitudes included six aspects, which were intrinsic goal orientation, extrinsic goal orientation, task value, self-efficacy, expectancy for success beliefs and use of tool. The results revealed that (a) the Play-Learn approach was helpful to novices in programming concepts learning performance; (b) the Learn-Play approach was helpful to novices in programming concepts learning attitudes; and (c) regardless of the instructional strategies, novices with high prior knowledge had better performance and positive attitudes on programming concepts learning.

參考文獻


陳明溥(2007)。程式語言課程之教學模式與學習工具對初學者學習成效與學習態度之影響。師大學報,52,1-21。
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楊秀停、王國華(2007)。實施引導式探究教學對於國小學童學習成效之影響。科學教育學刊,15(4),439-459。
何昱穎、張智凱(2009)。程式設計課程之學習焦慮降低與學習動機維持─以Scratch為補救教學工具。張智凱(主持人),數位學習環境與工具。第五屆台灣數位學習發展研討會(TWELF),台南大學。
何昱穎、張智凱、劉寶鈞(2010)。程式設計課程之學習焦慮降低與學習動機維持–以Scratch為補救教學工具。數位學習科技期刊,2(1),11-32。

被引用紀錄


黃詩庭(2017)。透過合作註解學習活動改善程式設計概念迷思提升學習成效〔碩士論文,國立虎尾科技大學〕。華藝線上圖書館。https://www.airitilibrary.com/Article/Detail?DocID=U0028-1708201717170700

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