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並列摘要


Volume rendering is a technique for visualizing 3D arrays of sampled data. Volume rendering, though capable of performing very effective visualization, is very computationally intensive. Semi-boundary (SB) is a compact data structure used to encode extracted surface from volume data. In this paper, we describe an incremental algorithm to shorten rendering of SB nodes. We define two projection rules to guarantee proper projection order and, thus, eliminate the requirement for a Z-buffer. Using these two rules, we save data storage as well as rendering time. As a result, the proposed method can achieve interactive rendering performance for a large volume pelvis data set with a size of 512×512×245. Experimental results show that our achieved rendering rate is less dependent on viewing angles.

被引用紀錄


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何鈺婷(2009)。頭骨手術模擬技術於顱顏面整型及耳外科的應用〔碩士論文,中原大學〕。華藝線上圖書館。https://doi.org/10.6840/cycu200900993
劉岳倫(2008)。手術模擬的刀具掃開體積容積素化之快速計算法〔碩士論文,中原大學〕。華藝線上圖書館。https://doi.org/10.6840/cycu200800499
陳德展(2007)。利用力回饋裝置模擬具觸感的磨骨頭手術〔碩士論文,中原大學〕。華藝線上圖書館。https://doi.org/10.6840/cycu200700584
鄭琦霖(2012)。互動調整立體圖片之視角〔碩士論文,國立臺灣大學〕。華藝線上圖書館。https://doi.org/10.6342/NTU.2012.02212

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