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運用擴增實境學習系統支援大學生農村體驗學習之探究

A DESIGN OF AUGMENTED REALITY LEARNING SYSTEM TO SUPPORT COLLEGE STUDENTS' RURAL EXPERIENTIAL LEARNING

摘要


本研究設計一個以Moodle 為平台,融合網路、行動載具及擴增實境的無所不在學習系統,以120 位大學學生為對象,探討大學生進行農村體驗學習之成效。採用混和研究法,在準實驗設計中嵌入質性訪談以了解學習轉變的過程。實驗組和對照組大學生除了傳統課堂教學外,並採用無所不在學習系統輔助學習,包括:「網路學習系統」 提供多媒體學習資料及在家上網學習,實驗組運用「擴增實境學習系統」運用導覽、測驗與多媒體學習等功能進行戶外探索體驗學習,對照組則採用戶外參觀和導覽解說學習。依據統計及訪談資料分析結果顯示:(1) 擴增實境學習系統有助於提升大學生進行農村體驗學習之成效;(2) 大學生對於使用擴增實境學習系統學習的滿意度介於「滿意」與「非常滿意」之間。

並列摘要


A ubiquitous learning system that consists of an online learning system based on the Moodle platform and a mobile device with the augmented reality learning system are designed in this research. The purposes of this study focuses on the learning effect of rural experiential learning with the augmented reality learning system and satisfaction of using the augmented reality learning system function in 120 college students. The mixed-methods research was used in this study, which includes quasi-experimental study and embedded qualitative interview to enquire the changing process in this study. Both the experimental group and control group college students take classroom teaching combined with a ubiquitous learning system, and an online learning system is also used to allow students to access multimedia teaching materials at home. The experiential group students use Augmented Reality learning system with mobile device for outdoor rural experiential learning, and the control group students perform visiting, observing and outdoor guided tour learning. According to the analyses of statistic and interview data, the results as fellow: 1. The AR learning system designed by this study can promote college students' folk religion culture learning effect; 2. The college students' satisfaction of AR learning system is located between "satisfaction" and "very satisfaction."

參考文獻


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