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國小高年級學童電腦遊戲使用情形、參與動機及學業成就之研究-以雲林縣為例

A Study of Senior Students' Computer Game Use, Participation Motivation and Academic Achievement: A Primary Survey for Yunlin Elementary Schools

摘要


本文旨在探究不同背景變項及學業成就的雲林縣國小高年級學童電腦遊戲使用情形及參與動機之差異性。以隨機樣本進行問卷之施測,有效問卷1,155份,有效回收率89.5%。本文採用卡方百分比同質性檢定、變異數分析等統計方法進行基礎性的資料分析。主要研究發現:(1)不同性別及學業成就的學童在電腦遊戲使用情形及參與動機上具有顯著差異;(2)電腦遊戲管理方式對學童學業成就的影響會因性別不同而有顯著差異。

並列摘要


The purpose of this study was to explore the differences in Yunlin elementary school senior students' computer game use behavior and participation motivation in terms of academic achievement and background variables. The number of recovery questionnaires was 1,155 and the effective recovery rate was 89.5%. In view of the lack of researches for such issues in Yunlin County, the Pearson Chi-square homogeneity test and analysis of variance were used to conduct a series of basic data analyses on questionnaire data. The findings included: (a) Students who are with different gender and different academic achievement had significant differences in computer game use behavior and participation motivation; (b) The interaction of guardian management method and gender on academic achievement was significant, which means the effects of guardian management method on academic achievement would dependent on gender.

參考文獻


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