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遊戲化閱讀管理系統之發展與評估

Developing a Gamification-based Reading Management System

摘要


本研究的目的是開發出一套適合學校使用的線上遊戲化閱讀管理系統,將遊戲化閱讀活動結合閱讀管理系統,以降低教師於閱讀活動認證與管理方面的負擔、掌握學生閱讀狀況、激發學生間互相觀摩與競爭的玩樂心、提升學生閱讀興趣,並減少閱讀偏食等問題。本系統針對教師,提供自訂書單、題庫、學習單、心得、寶物素材等功能,還提供了一鍵認證、查看班級學生閱讀狀況與統計功能,以方便做閱讀管理並了解學生閱讀狀況。針對學生需求,則提供了遊戲化的藏寶圖闖關活動、排行榜、自訂頭貼、寶物佈置和學習歷程等功能,以激發學生的閱讀興趣,並解決閱讀偏食等問題。系統開發完成後,經由資訊專家、教師的試用,以評估系統的接受度與適用性。評估結果顯示多數使用者對本系統各向度都持同意以上的看法。

並列摘要


The main purpose of this study is to develop a gamification-based reading management system and evaluate its suitability in elementary schools. This study adopted agile model of software engineering and employed web technology to design this system including php, MySQL, CSS, and java script. As for the functions for teachers' role, the system offers the following management functions including after-school book lists, test items, works sheets, reading perception, and gamification-based treasure gifts. Before reading activities, the teachers have to set up books lists, edit small online test for each book and prepare treasure gifts. The students can take a online test or submitting their worksheet after reading a book, and then they can move to new stage after system certificates or the teacher confirms. Based on gamification mechanism, the reading activities is similar to game challenges for the students. After finished the system, this study employed ICT experts and experienced teachers to test and evaluate this system. The evaluation results reveal that most of the experts show high appraisal toward system functions and interface.

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