研究者本身為幼兒園教師,學前幼兒的學習方式普遍以透過動手做獲得第一手學習經驗,所以透過主題課程、方案課程、學習區等教學模式的轉變,逐漸將學習的主要角色放回學生本位,而不再是教師決定課程與活動內容取向。以研究者教學五年經驗來說,普遍幼兒園的學習區可分為美勞、積木、益智、扮演、語文區,但較為少見科學相關的學習區?所以研究者想透過加入STEAM元素的課程,來研究跨領域(Cross curriculum)對於幼兒的學習是否益於在學前教育階段的主題、方案課程? 一、課程設計方面,以問題解決為導向。藉由「顏色」這項生活化的主題達成STEAM課程中的核心任務-從觀察、發現,進而直覺體驗,最後到問題解決。另外,STEAM也是一種學習態度。學生在學習「顏色」的時候,以不只一種的媒材與學習方式來學習「顏色」,正體現了STEAM的學習精神。 二、課程收穫方面,學生的學習成效以「美感」最為突出。由於研究者是以STEAM做為課程的設計,而不是STEM。美感在於A藝術這項成分中的涵義是不容小覷的!
The researcher is a kindergarten teacher. The learning method of pre-school children is generally to gain first-hand learning experience through hands-on learning. Therefore, through the transformation of teaching modes such as theme courses, program courses, learning areas, etc., the main role of learning is gradually returned to student-based , Instead of the teacher deciding the content orientation of courses and activities. Based on the researcher's five-year teaching experience, the general kindergarten's learning areas can be divided into art and labor, building blocks, puzzles, acting, and language areas, but science-related learning areas are relatively rare? Therefore, researchers want to study whether the cross curriculum for children's learning is beneficial to the themes and program courses in the preschool education stage by adding STEAM elements to the curriculum? 1. In terms of curriculum design, problem-solving is oriented. Through the life-like theme of "color", the core tasks in the STEAM course are achieved-from observation, discovery, intuitive experience, and finally to problem solving. In addition, STEAM is also a learning attitude. When students learn "color", they use more than one kind of media and learning methods to learn "color", which reflects the learning spirit of STEAM. 2. In terms of curriculum gains, students’ learning effectiveness is most prominent in "beauty". Because the researcher uses STEAM as the course design, not STEM. The sense of beauty lies in the meaning of the A-art component that cannot be underestimated!