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  • 學位論文

3D 電腦動畫與環境互動之研究

The Study of 3D Computer Animation and Interaction with Environment

指導教授 : 陶亞倫
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摘要


3D電腦動畫發展至今,其應用由電腦圖學橫跨到醫學影像、電影娛樂、藝術創作等,而近來隨著3D 虛擬環境的體感互動與媒體蓬勃發展,3D電腦動畫跨足應用到現場環境當中。本技術報告期望應用3D電腦動畫的概念與技術於環境互動,透過文獻探討與研究試驗此兩者結合的可能性,進而延伸創造出新的視覺感官。 本技術報告有三二大主軸:一、3D電腦動畫與水幕結合的視覺研究;二、Kinect人體捕捉技術的應用研究;三、場景重建的技術應用。在本技術報告中,筆者進行「水幕」與「Kinect」的捕捉程式改善,以及發展出有效或降低動畫製作成本的程式,最後提出整體結論與建議,期待本技術報告之研究應用,能提供未來更多相關研究參考使用。

關鍵字

水慕

並列摘要


3D computer animation that is typically used in computer graphics is now being applied to medical imaging, film and entertainment, and artistic creations. Recently, with the flourishing development in 3D environments using Somatosensory interactive media, 3D animation technology has branched out and can be applied to real-world environments. In this study, we expect to use these concepts and techniques to interact with our environment. Through literature reviews and research, we explore the possibilities of implementing 3D computer animation technology within real environments, and we then intend to use the technology to create a new visual effect. There are three main themes of this study: 1. Research on 3D computer animation combined with FogScreen. 2. Research on Kinect human motion capture technology.In this study, we improved the capture program in "FogScreen" and "Kinect" and developed a new one to reduce the cost of making animation. Finally, we made overall conclusions and recommendations for the study. We hope that the application in this study can be used as a reference for further related research in the future.

並列關鍵字

Fog screen

參考文獻


[2] Ismo Rakkolainen, Karri Palovuori.(2004). Interactive digital FogScreen. Proceedings of the third Nordic conference on Human-computer interaction, p.459-460, October 23-27, 2004, Tampere, Finland. doi:10.1145/1028014.1028096
[3] Ismo Rakkolainen, Jan Landkammer, Markku Laitinen, Mika Piirto, Karri Palovuori, Stephen DiVerdi, Nicola Candussi.(2005).The interactive FogScreen. ACM SIGGRAPH 2005 Emerging technologies, July 31-August 04, 2005, Los Angeles, California. doi:10.1145/1187297.1187306
[4] Ismo Rakkolainen, Karri Palovuori.(2005). Laser scanning for the interactive walk-through fogScreen. Proceedings of the ACM symposium on Virtual reality software and technology, November 07-09, 2005, Monterey, CA, USA. doi:10.1145/1101616.1101661
[6] Joseph J. LaViola, Daniel F. Keefe.(2011).3D spatial interaction: applications for art, design, and science. Proceeding of the ACM SIGGRAPH 2011 Courses, Article No. 1, 29-31, August 7, 2011, doi:10.1145/2037636.2037637
[8] 林詩婷(民100)。使用單一Kinect相機即時建構三維紋理模型(碩士論文)。取自臺灣博碩士論文系統。http://ndltd.ncl.edu.tw/cgi-bin/gs32/gsweb.cgi?o=dnclcdr&s=id=%22100CCU00392011%22.&searchmode=basic

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