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  • 學位論文

STEAM教育懶人包數位教材設計研究

A Study of the Design on Digital Material of STEAM Education for Dummies

指導教授 : 廖冠智

摘要


在資訊爆炸的現代,「懶人包」已然成為人們用來快速掌握事件重點的資訊內容工具。隨著科技發展趨勢,懶人包發展出各種形式,包括資訊圖表、影片、網頁等,近年來甚至融入了「資訊設計」的概念,使得資訊的傳遞更具效果。STEAM教育乃近年國際間相當受到重視的教育趨勢,教育部也正積極推動STEAM教育,並在國教課綱中融入其精神作為課程設計。但教育現場教師和學生至今卻對STEAM教育一知半解,導致STEAM教育推動並不容易。而且STEAM教育的資訊在網路中亦相當零散、複雜,不利使用者快速掌握核心重點。因此,融入資訊設計概念的懶人包即為彌平STEAM教育資訊落差的良藥,不僅幫助想了解STEAM教育的使用者在短時間內掌握核心資訊,亦可協助議題推廣。 故本研究旨在針對目前對STEAM教育不熟悉的國中小教師設計一套以STEAM教育為主題的懶人包數位教材,並探究懶人包應用在數位教材上的發展歷程與設計方法,並將完成的教材提供給現行國中小教師試用,進行ARCS學習動機量表評估與使用情形調查,了解學習者的學習動機與使用情形。 本研究經「懶人包製作」與「數位教材設計」等文獻分析,彙整出「懶人包數位教材設計方法」,並製作一套「STEAM教育懶人包數位教材」。教材成品以響應式網頁呈現,共有35位國中小教師參與教材試用與問卷調查,研究結果顯示學習動機呈現為正向,表示大部分受測者皆認同懶人包教材有助於形成正向之學習動機,且透過懶人包教材學習後,學習者願意進一步了解STEAM教育相關資訊,並對本教材整體趨於滿意。

並列摘要


"For Dummies" is an information content tool that combines information design, infographics and multimedia to quickly understand the focus of the event. In recent years, the international education trend "STEAM education" has not yet been popularized in Taiwan. The information on STEAM education on the Internet is too complicated and confusing, which is not conducive to user understanding. The purpose of this study is to design a set of "For Dummies" digital material with the theme of "STEAM education" for junior and elementary school teachers who are not familiar with STEAM education, and explore the development process and production methods of this digital material. The completed digital meterial are provided to junior and primary school teachers for trial use, and assessed by the "ARCS Learning Motivation Scale" to understand learners' motivation situations. This study analyzed the literature of "'For Dummies' production method" and "digital meterial design", integrated the "'For Dummies' digital material design method", and produced the "Digital Material of STEAM Education for Dummies". The results of 35 teachers participating in the digital material trial showed that the results of the ARCS scale are positive, meaning that the "For Dummies digital material" can help learners improve their learning motivation, and most of teachers are willing to learn more about STEAM education and satisfied with this digital material.

參考文獻


Jeannette, M. W. (2008). Computational thinking and thinking about computing. Advance online publication. doi: 10.1057/paigrave. kmrp.8500141
中文部分
AnaYeh(無日期)。[英文流行用語] For Dummies 懶人包。2018年8月1日。取自http://www.anayeh.com/英文流行用語-dummies-懶人包
BetweenGos(無日期)。美感度超高的「Infographic 資訊圖表」:五個免費懶人工具輕鬆學!。2018年11月11日。取自http://betweengos.com/career-infographic-making-tool-recommandation/
der(2016年5月24日)。不是沒有料,只是欠烹調!圖文不符讓「資訊設計」成為內容最好的調味。2018年4月21日。取自https://panx.asia/archives/49671

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