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  • 學位論文

故事導向之遊戲角色創作研究-以台灣民間文學為例

Research on the Creation of Story-Driven Games character - Take Taiwanese Folk Literature for Example

指導教授 : 周賢彬
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摘要


「民間故事」是一個民族的人民,經過口頭轉述與改編當時當地的故事,代代傳承下的成果。它乘載著先人的智慧、教育與娛樂,更是當時人民心靈抒發的窗口,具備著文化的價值與意義。 本創作研究期許將這些屬於百姓口耳相傳的故事文化以新的方式繼續推廣與傳承,因此對台灣民間故事進行探討與研究,從文獻分析了解其特徵要素與分類方式,配合整理遊戲以故事為導向的角色設計的要點,分析國內外的成功案例,探究遊戲角色的創作內容與意涵,以瞭解故事導向的角色取材方法和模式,進而對台灣民間故事進行篩選和改編創作,並從文案中擷取出設計元素,藉由遊戲角色的設計概念與原則,繼而設計出台灣民間故事的遊戲角色。 在實務創作表現上,透過電腦繪圖的方式,並運用遊戲角色設計的要點與方式,讓台灣民間故事中的人物藉著藝術與設計手法加以圖像化。希望以新的媒體與呈現方式,引起人們對自身故事文化的興趣,進一步找尋更多更深層的內容與意義。

並列摘要


"Folk Stories" are stories handed down from generation to generation by the people of a nation through oral transmission and adaptation of the then local stories. They carry the wisdom, education and entertainment of ancestors, and even served as a window for people at that time to express their innermost thoughts or feelings, and thus possess cultural values and meanings. This creation research aspires to continue to promote and pass on these orally transmitted stories and culture of common people in a new manner. Therefore, an investigation and study are conducted on Taiwanese folk stories, seeking to understand their characteristic elements and methods of classification through documentary analysis. Together with sorting out the key points of story-driven game character design, it analyzes successful cases at home and abroad, and explores the contents and implications of the creation of game characters, in order to understand the methods and modes of story-driven character selection. It then proceeds to screen and adapt Taiwanese folk stories and extract the design elements from copywriting, which is followed by designing the game characters for Taiwanese folk stories with reference to the design concepts and principles of game character design. With respect to practical creation, through computer graphics, and the use of the key points and methods of game character design, the characters in Taiwanese folk stories are visualized through artistic and design techniques. This study hopes to arouse people's interests in their own stories culture with this new medium and presentation method, so that they will go a step further to look for more contents meanings of greater depth.

參考文獻


書籍著作
1.李達三(1982)。比較文學研究之新方向。聯經出版社。
2.金基一(2001)。PhotoShop遊戲角色設計入門。臺北市:美工科技公司。
3.周錫保(1986)。中國古代服飾史。臺北市:大鴻圖書。
4.胡昭民(2007)。遊戲設計概論。臺北縣:博碩文化。

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