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  • 學位論文

應用Web2.0實踐價值共創湧現新企業社會責任(CSR2.0)

WEB2.0 APPLICATIONS FULFILL VALUE CO-CREATION DRIVES THE EMERGENCE OF CSR2.0

指導教授 : 邱光輝
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摘要


Web2.0在2000年網路泡沫化後出現,讓網路科技在資訊流通與社會參與的應用上更進一步。而目前在企業社會責任這個領域中,眾所討論的焦點,除了企業必須要被動地回應社會的期望與需求;以及社會所關心的議題之外,另一方面,還希望企業能夠主動貫徹社會責任的策略,對社會產生有意義的、正面的、積極的影響。 本研究認為以Web2.0的特性與技術,可以為企業提供工具與管道,透過企業與社會共創價值的途徑,進一步履行其企業社會責任,而此落實的方式,則將促使新型態的企業社會責任;也就是CSR2.0。 本研究採探索性研究,以文獻分析、次級資料分析及網站觀察為主。並以Prahalad and Ramaswamy (2002)價值共創的基石「DART」與Web2.0服務項目,作為個案研究分析的模型。以瞭解企業如何運用Web2.0服務促進消費者與企業進行共創的過程,並達成企業社會責任的目標。並以分析的結果與CSR2.0原則比對,闡釋該個案經由共創的過程促進CSR2.0。 本研究個案以全球化企業為主:1.HP;2.Wal-mart;3.Timberland;4.Starbucks。經個案探討研究分析結果發現: 1. Web2.0提供企業接觸社會大眾,以及溝通的管道。 2. 市場的需求驅使企業採用web2.0 。 3. 企業應用web2.0實踐企業社會責任的方式,相當多元。 4. 企業應用web2.0實踐企業社會責任的方式,與企業之屬性相關。 5. 具有商譽的企業願意應用web2.0推廣、實踐企業社會責任。 6. Web2.0提供價值共創四元素(DART)的平台。 7. Web2.0擴大社會大眾與企業的互動點範圍,進而達成價值共創。 8. Web2.0發揮其基礎屬性與體驗屬性,提供多元的共創經驗網路。 9. Web2.0可提供共同創造的平台,促使新企業社會責任 (CSR2.0) 的湧現。 10.Web2.0啟動DART機制,促使新企業社會責任 (CSR2.0) 的湧現。 綜合個案研究結果,提出本研究之管理意涵如下: 1. 企業應用web2.0落實於企業社會責任,實踐價值共創,提高策略意涵,達到策略的企業社會責任。 2.本研究歸納國外企業應用之範例與模式,可提供國內企業參考。 3.國外企業社會責任Web2.0跨平台商業模式,可提供國內業界參考。

關鍵字

Web2.0 企業社會責任 CSR CSR2.0 價值共創 DART

並列摘要


Web 2.0 appears after the internet bubble in 2000, it takes one step ahead of the application of the information circulation and social participation. In the field of corporate social responsibility, the focus of the discussion includes that the corporation should respond the expectation and demand of the society passively; and the subjects that the society is concerning about; besides, it is hoped that the corporation can carry out the strategy of the social responsibility and create the meaningful, positive and active influence. The viewpoint in this research is with the characteristic and techniques of Web 2.0, it is able to provide the tool and channel for the corporation to perform its corporate social responsibility through the way of co-creating value of society and corporation. The workable method will drive the emergence of CSR 2.0. This research is an exploratory research, it is based on documentary analysis, secondary data analysis and observation on sites, using the key foundations of co-creation - dialogue, access, risk assessment, and transparency-“DART” of Prahalad and Ramswamy (2002) and Web 2.0 Service as the mode of the individual case analysis, in order to understand the progress that the corporation promotes the mutual creation with consumers with Web2.0 Service, and achieves the target of corporate social responsibility. Comparing the result of analysis with the principles of CSR2.0, interpret the individual case’s emergence of CSR2.0 through value co-creation. The cases are based on the international corporation : 1.HP; 2.Wal-mart; 3.Timberland; 4. Starbucks. The discovery of the research analysis: 1. Web2.0 offers the channel of contact and communication between the corporation and the society. 2. “Co-creation converts the market into a forum” pushes the corporations to adopt Web2.0 3. It is pretty diverse that the way that the corporation fulfill the corporate social responsibility. 4. It is related to the characteristic of the corporation that the way that the corporation fulfill the corporate social responsibility. 5. The corporation who has great reputation is willing to promote and fulfill the corporate social responsibility with Web2.0. 6. Web2.0 provides the platform of the 4 foundation of co-creating value- “DART”. 7. Web2.0 expands the range of interactive point of the society and corporation, and further achieves the “value co-creating”. 8. Web2.0 elaborates its specialty of basis and experience and offers various “Co-creating” experience network. 9. Web2.0 can offer the “Co-creating” platform and drive the emergence of CSR2.0. 10. Web2.0 activate the “DART” mechanism and drives the emergence CSR2.0.

參考文獻


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被引用紀錄


黃耀霆(2013)。探討線上遊戲廠商與使用者互動機制對價值共創的影響-以魔獸世界與GE王者之劍為例〔碩士論文,淡江大學〕。華藝線上圖書館。https://doi.org/10.6846/TKU.2013.00913

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