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  • 學位論文

以數位教室環境增進同步遠距教學之臨場感

Using Digital Classroom Environment to Improve Presence in Synchronous Distance Learning

指導教授 : 劉晨鐘
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摘要


在遠距教學的媒體中,雙向視訊會議能使學生與教師進行面對面的溝通,同時也是最接近傳統教室上課的型態,但常因種種系統、教室環境的設計,不能符合教學所需,而失去視訊會議媒體在提供高臨場感上的特性。因此本研究嘗試設計一個數位教室環境,利用系統整合PTZ(pan/tilt/zoom)攝影機及大螢幕,使遠端學生能遙控PTZ攝影機來觀察、掌握教室中的情形,而教室師生能透過大螢幕來觀察遠端學生的情形。希望藉此提高雙向視訊遠距教學中的臨場感,並達成在雙向視訊遠距教學中進行小組合作學習。 研究結果顯示,使用PTZ攝影機及大螢幕的數位教室環境,能提升遠端學生感覺像出席在教室的遠距臨場感,而不是只是在遠端盯著螢幕上課而已。亦能提升遠端學生和教室端師生之間,感覺像是在一起上課的社會臨場感,使遠端學生能自然地與教室師生進行互動。

並列摘要


In the media of distance learning, two-way videoconferencing can let students and teachers establish face-to-face communication, at the same time it is the type most close to traditional classroom lecturing. Nevertheless, sometimes due to the design of system and classroom environments cannot fit in with the needs of teaching, it loses the characteristic of videoconferencing in offering high presence. Therefore, this research tried to design a Digital Classroom Environment by integrating PTZ (pan/tilt/zoom) camera and large screen to let the students control the PTZ camera remotely to observe the situation in the classroom. In addition, local teacher and students can observe the situation of the remote students through the large screen. We hope to improve the presence of the two-way videoconferencing distance learning, and achieve group’s collaboration learning in the two-way videoconferencing distance learning. The results of the research show that the Digital Classroom Environment with PTZ camera and large screen can improve the telepresence of the remote student to feel being present at the classroom, and not just watching the screen having lecture at the remote side. In addition, it can improve the social presence of the remote students and the local teacher and the local students to feel being having a class together, and it let the remote student interact naturally with the local teacher and the local students.

參考文獻


高林傳 (民94)。於教室中以共同螢幕的群組軟體輔助行動合作學習。元智大學資訊工程研究所碩士論文。
Anderson, R., Beavers, J., VanDeGrift, T., & Videon, F. (2003). Videoconferencing and presentation support for synchronous distance learning. 33rd ASEE/IEEE Frontiers in Education Conference.
Bailenson, J. N., Blascovich, J., Beall, A. C., & Loomis, J. M. (2001). Equilibrium revisited: Mutual gaze and personal space in virtual environments. Presence: Teleoperators and Virtual Environments, 10, 583-598.
Biocca, F., Harms, C., & Burgoon, J.K. (2003). Toward a more robust theory and measure of social presence: Review and suggested criteria. Presence: Teleoperators Virtual Environment, 12, 456-480.
IJsselsteijn, W. A., de Ridder, H., Freeman, J., & Avons, S.E. (2000). Presence: Concept, determinants and measurement. Proceedings of the SPIE 3959, 520-529.

被引用紀錄


劉修廷(2008)。PTZ攝影機應用於人物偵測與追蹤之研究〔碩士論文,國立臺北科技大學〕。華藝線上圖書館。https://doi.org/10.6841/NTUT.2008.00047
沈宗翰(2009)。影響使用者參與線上虛擬實境社群之因素研究 - 以Second Life為例〔碩士論文,中原大學〕。華藝線上圖書館。https://doi.org/10.6840/cycu200901099
郭育銘(2011)。以社會臨場感為基礎設計線上服務系統〔碩士論文,中原大學〕。華藝線上圖書館。https://doi.org/10.6840/CYCU.2011.00231
洪啟中(2007)。行動載具嵌入情境式內容之數學合作學習〔碩士論文,元智大學〕。華藝線上圖書館。https://www.airitilibrary.com/Article/Detail?DocID=U0009-2707200710583700
蕭佩如(2010)。網路同步學習中智能與環境對大學生科技創造力的影響〔碩士論文,國立臺灣師範大學〕。華藝線上圖書館。https://www.airitilibrary.com/Article/Detail?DocID=U0021-1610201315194788

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