角色設定位於動畫製作流程的最前端,一部成功的動畫,角色設定居於重要的關鍵位置。而神怪角色為想像力下的產物,是人性善惡的原型,強化動畫劇情的吸引力功不可沒。本研究用識人學、性格型態心理學、敘事學等將一般性角色設定之外觀特徵建構模式歸納為:1.規劃角色在敘事結構中的行動範疇。2.歸納角色於性格型態學中的九型人格類別。3.用識人學理論配合九型人格之性格特徵的檢視,設定出一般性角色外觀特徵。 由此進一步探究神怪角色設定,其較一般角色多了文化背景、象徵等因素,本身具有豐富的故事性與文化符碼。故本文根據一般性角色設定為基礎,進而針對流行文化社會學、神話學中的一綑關係、符號學中的符徵符旨擴充理論等,分析動畫神怪角色設定的運作,推論出其設定的參考準則:1.運用主要觀眾群所熟悉的元素與題材,使觀者容易進入故事情境。2.融入社會現象或議題的共時類比概念關係,使人能產生共鳴。3.設定神怪角色在劇情中所發揮的物語功能。4.透過文化性神怪角色的背景象徵意涵,使其本身在外型上富含故事性的符徵特質,進而形成傳達作用;並以此設定神怪角色的外觀造型。最後以日本、中國、美國不同文化與社會背景下,神怪角色具有代表性的作品:《神隱少女》、《哪吒鬧海》、《史瑞克》等三部電影動畫的個案分析加以驗證。
Character design comes at the preliminary stage in the production process in animation, and plays a key role in any successful animation. Genie characters are a product of imagination and represent archetypes of good and evil. They are also an essential element in an attractive story or plot. Using personality science, Enneagram of personality, and narratology, this research summarizes models of appearance design of “ordinary characters”: 1. Planning the actions that the characters may take in the narrative structure of the plot; 2. Generalizing the characters according to the nine personality types of Enneagram of personality; and 3. Using theories of personality science, based on character personality set previously, to determine the appearance of the ordinary characters. Proceeding from the above, a further exploration of genie characters is made. In contrast to ordinary characters, genie characters involve additional factors such as cultural background and symbolic significance and possess abundant narratives and cultural codes. On the basis of “ordinary character” design, this paper analyses the operation of genie character design in animation in accordance with the sociology of fashion and bundles of relations in mythology, and uses augmented theories from semiology to infer reference norms in genie character design: 1. Using cultural elements and subjects familiar to main audiences so that viewers can easily get into the story; 2. Adding elements that are connected to current social phenomenon or issues in an analogy approach, to produce sympathetic responses; 3. Designing genie characters’ “functions” in the plot; and 4. Applying the underlying cultural implications and connotations of the genie characters onto their appearance design, as to reinforce messages carried by their appearances. Last, as supporting evidence, three case studies are carried out based on three animated films of different cultural and social backgrounds in which representative genie characters can be found. They are Spirited Away from Japan, Nezha Conquers the Dragon King from China, and Shrek from the United States.