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  • 學位論文

數位生活型態下數位衣櫥的使用需求與產品設計

A Study on Demand and Design of clothes closet in Digital Lifestyle

指導教授 : 林季雄
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摘要


當社會發展至資訊化的時代,數位生活不再是幻想。科技躍進,新型態人機互動介面的研發,顛覆產品舊有的操作型態,而傳統傢俱是否會因這股時代潮流的趨勢造成其樣貌或使用型態等的改變,以及現有傳統傢俱衣櫥的設計是否能滿足使用者在數位生活型態方面的需求。因此,本研究的目的在探討數位生活型態下,上班族以及學生族群對衣櫥的使用行為和需求,進行數位化衣櫥管理之操作介面以及其產品創新設計。 本研究以問卷調查方法,問卷內容主要包含「個人基本資料調查」和「衣櫥型式的調查」、「日常使用習慣」以及「搜尋衣物的方式」。在這個階段主要是為了瞭解受測者平時在衣櫥使用習慣上,收納的方式以及找衣服的習慣為何,調查此結果後並擬定其設計方針展開產品創新設計流程。 依據本研究各項設計目標進行第二階段問卷設計,進而確認產品與介面搭配之設計案的接受度與滿意度,在介面方面,觸控螢幕的技術發展至今越來越成熟,直覺式的操作介面儼然成為現在介面設計的重點,透過實驗了解到,設計介面的時候也許要讓受測者直接點選該目標物而不需要再使用左右鍵的按鈕方式,可能才是較為直覺式的設計,在產品方面,透過ANOVA單因子變異數統計分析獲得結果得知,設計案二的滿意度為最高,其次為設計案一,設計案三獲得最低分,本研究推測原因為受測者在於產品評分這個項目主要還是看產品的外型是否與臥房搭配,以及產品的大小和收納方式是否會佔空間為主,由於設計案三的體積比其他兩案都還要大,故設計案三在平均得分裡面獲得最低分。

關鍵字

數位家庭 RFID 人機介面

並列摘要


As society develops into the era of information technology, digital life is no longer a fantasy. Since technology advances and new types of human-computer interaction interface are developed, the old operation styles of products have been subverted and traditional furniture has been due to change its appearance or usage types according to the trend of the times. Therefore, this study was aiming to explore, in the digital lifestyle, the closet usage behavior and needs of the office workers and students groups, in order to digitize wardrobe management and design innovative products and their operation interface. This study used the questionnaire survey methods, whose content mainly consisted of "personal basic information survey" and " investigation of wardrobe type ", "habits of daily usage" and” the way of wardrobe search." The purpose at this stage was to understand what were the daily wardrobe usage habits, styles of storage and the habit of looking for clothing of the subjects, so that the programming guidelines could be developed and the innovative products’ designing process could be started. The questionnaire assessments were verified according to the planned objectives under this study. In the interface aspect, the development of touch screen technology had increasingly matured as if this intuitive user interface had become a focus on interface design nowadays. We learned through the experiment that, when designing interface, it might be necessary for the subjects to select the target object directly without having to click the left-right buttons, and this might be a better intuitive design. Results by one way ANalysis Of VAriance (ANOVA) statistics indicated that Design case two got the highest degree of satisfaction, followed by design case one and design case three had the lowest score; people in this study speculated that the subjects decided the product scores mainly on whether the products’ appearance matched with their bedrooms and whether product sizes and storage styles would take up too much space.

並列關鍵字

Digital family RFID Human-computer interface

參考文獻


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