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  • 學位論文

國小高年級學童線上遊戲成癮與親子衝突之相關性研究-以臺中市某國小為例

A correlation study between on-line game addiction and parent-child conflict of upper elementary graders in Taichung

指導教授 : 呂克明
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摘要


隨著科技的精進以及電腦、寬頻網路人口數持續地增加,線上遊戲已成為國小學童生活中不可或缺的休閒娛樂。而其中,又以國小高年級學童,更是容易接觸到線上遊戲,因此也造成線上遊戲成癮的現象越來越多。正值青春期開端的國小高年級學童,在身心逐漸產生微妙變化的同時,線上遊戲的成癮是否會更容易產生親子衝突。因此本研究主要目的,在探討國小高年級學童線上遊戲成癮與親子衝突之相關。   本研究採用問卷調查法,以臺中市九十八學年度某國小所有高年級的學童為研究對象,回收之有效樣本為550份。所收集的資料,以描述性統計、卡方檢定、獨立樣本 t 檢定、單因子變異數分析和Pearson積差相關法進行統計分析。   本研究主要發現如下: 臺中市某國小高年級學童 一、87.5%有玩過線上遊戲,12.5%沒有玩過線上遊戲,比例大約是9:1。有玩過線上遊戲的學童之中,接觸線上遊戲的時間,以四年以上的最多。平時日和週末的上線的時間,都是以不到二小時最多。家人也在玩線上遊戲之中,以兄弟姊妹也有在玩的最多。家中電腦擺放位置以在客廳或餐廳的最多。 二、線上遊戲成癮程度為中等程度偏低;親子衝突程度為中等程度偏低。 三、不同背景的學童在線上遊戲參與情形、線上遊戲成癮程度及親子衝突程度有部份顯著差異。 四、不同線上遊戲參與情形的學童在線上遊戲成癮程度及親子衝突有部份顯著差異。 五、線上遊戲成癮程度與親子衝突程度呈現正相關,亦即國小學童的線上遊戲成癮程度越高,親子衝突也越高。

並列摘要


As the advancement in science and technology as well as the popularity of computers and broadband networks continues to accelerate, on-line game has become an integral part of leisure life for many elementary school children. It is easier to contact on-line games with upper elementary graders, therefore also causes more and more phenomenon of on-line game addiction. Whether on-line game addiction or not can cause the parent-child conflict easier, while the body and mind produces subtle change gradually of upper elementary graders in the beginning of puberty. The main purpose of this research is to investigate the correlation between on-line game addiction and parent-child conflict of upper elementary graders.   We got the samples from upper elementary graders in an elementary school enrolled in the year of 2009 in Taichung County. Using the questionnaire survey, we gathered 550 valid samples. The data that collected has been carried out by the statistical analysis of descriptive statistics, Chi-square Test, Independent Sample t-Test, One-way ANOVA, and Pearson’s product-moment correlation.   The major findings of above statistical analysis were listed as follows: Upper elementary graders in an elementary school in Taichung: 1. The 87.5% of them played on-line games while the 12.5% of the same did not. The ratio was approximately 9 to 1. Most players had more than four years of on-line games experience. Most players who played on-line games less than two hours played in both weekdays and weekends. People who played on-line games most were the same as brothers and sisters among family members. The most of home computers was located in the living room or dining room. 2. Both on-line game addiction and parent-child conflict were lower than medium degree. 3. School children with different backgrounds, there were some significant difference in the participation of on-line game, on-line game addiction, and parent-child conflict. 4. The school children with different participation of on-line game, there exists some significant difference in between on-line game addiction and parent-child conflict. 5. There exists a positive correlation between on-line game addiction and parent-child conflict. It means that if on-line game addiction become high level , parent-child conflict will then become high level of the elementary school children.

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