本研究旨在利用數位式遊戲學習系統導入科技大學微積分課程,探討學生在導入前後學習成就是否提昇。為完成此研究目的,研究者是以實驗法為主,並採用測驗評量、觀察、訪談、問卷調查等方法蒐集資料,以屏東縣某科技大學工學院一年級兩班學生為研究對象,授課教師均為陳彩蓉。實驗組班級共52人施行數位式遊戲學習系統,對照組班級共66人,由教師以傳統版書授課,教學期程共5週。研究結果,發現參與遊戲學習系統學生所得的分數明顯高於傳統式教學模式的學生。
The purpose of this project is to make students use the E-learning platform more often to help them understand Calculus, and test them on their improvement. In order to finish the project, we used lots ways to test them such as observation, questionnaire and interview. To proceed the project, two technology classes in Pingtung participated in this project. The teacher gave the same book to all students and adopted the same way to teach the classes for five weeks. The conclusion of this project summarises the students who use the E-learning platform get higher scores than the students who do not use it.