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  • 學位論文

數位看板之互動式介面設計之研究與應用 – 以中台山博物館為例

The Reseach and Application of Interactive Digital Dsiplay:Using Chung Tai Museum as An Example

指導教授 : 李福源
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摘要


一般而言,博物館在典藏、展示、學術研究及教育推廣中,一直扮演著極為重要的角色,然而在資訊數位化的時代,透過創新的展示方式及寓教於樂,其能有助於提高參觀者的學習意願與興趣。 本研究將以互動式介面設計為主軸,配合中台山博物館未來的發展與需求,以使用者導向為基礎,利用較為自然的操作模式,來銜接虛擬與實體,以及符合「簡單、友善、一致性」的互動式介面形式,藉由互動式介面,建立一個博物館與參觀者互動學習與交流的平台,以期提供參觀者新的瀏覽方式,鼓勵參觀者在參觀博物館時,由被動式的接受訊息轉化為主動式的探索學習方式。 本研究以互動式介面設計與博物館之關係為探討的基礎,藉由視覺元素與介面設計之關係探討,歸納出設計的方法與規範,藉此提出一個完整博物館的數位看板之實務設計,同時本研究的設計方式是依據文獻探討與博物館深度訪談後所得其過程與結果,其發展過程將會完整紀錄,以提供後續的相關研究,做為一參考範例。

並列摘要


This study bases on user-oriented design connects the virtual and physical interfaces and comes out a simple, friendly, and consistency interactive surface design in coordinated with the future needs and development of Chung Tai Museum.An interactive learning platform for museum visitor established take advantage of the interaction surface in order to provide a new browsing method and inspire visitors change the learning attitude from passive receiving information into active adventure learning. This study based on the relationship between the interactive surface design and museums concludes the design regulation and strategy by studying the relationship between visual factors and surface design, and then comes out a practical design of a digital board for museums. The design method of this study based on the study of research process and deep interviews with the museum will be integrated recorded as a reference for other works in this related area.

參考文獻


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被引用紀錄


林君哲(2014)。應用人機互動技術於展覽服務平台〔碩士論文,中原大學〕。華藝線上圖書館。https://doi.org/10.6840/cycu201400857
張嘉閔(2011)。數位展示內容組織方式與先備知識對國中學生學習成效之影響〔碩士論文,國立臺北藝術大學〕。華藝線上圖書館。https://doi.org/10.6835/TNUA.2011.00144
鄧文華(2012)。LCD拼接顯示電子看板〔碩士論文,國立中央大學〕。華藝線上圖書館。https://www.airitilibrary.com/Article/Detail?DocID=U0031-1903201314452471

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