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  • 學位論文

室內設計應用虛擬實境之建構研究―以居家空間為例

Research of Virtual Reality in Interior Design Constructions ─ Residential Space as Case Study

指導教授 : 張謙允

摘要


虛擬實境(Virtual Reality,簡稱VR)為21世紀具創造力、話題性及發展潛力之技術,同時也可作為溝通、媒體娛樂、解決問題之工具,因此被廣泛運用於各大領域。為探討室內設計相關產業運用虛擬實境技術,並自行開發VR內容。本研究使用HTC VIVE以居家空間為例進行個案分析,分為「場景模擬」及「互動功能」兩部分探討,提出室內空間VR建構流程與考量因素。「場景」設計及製作之考量因素:(1)正確比例與視角、(2)整體效果逼真度。另外,主要應用之「互動功能」有七大項目:(1)空間移動、(2)場景切換、(3)開關門、(4)拿取物件、(5)開關燈具、(6)日夜變化、(7)變更方案。而「互動功能」則可再細分「互動介面」及「互動操作」兩部分。「互動介面」設計及製作之考量因素:(1)提高介面設計辨識度、(2)舒適之介面顯示位置。「互動操作」設計及製作之考量因素:(1)合適之互動操作方式、(2)降低互動操作學習成本、(3)提高互動操作舒適性。藉此提升VR體驗之舒適性與沉浸感,以及室內設計運用VR之成效。

並列摘要


Virtual Reality is the most popular technology in the 21st century that merges science with creativity. With its wide variety of uses and well-known advancements in communication, entertainment and problem solving, it’s no surprise that it is the industry leading tool in interior design. This study uses the HTC VIVE case analysis to promote virtual reality in interior design and related industries. This study will look at two parts of virtual reality environments: “scene simulation” and “interaction”, as well as critical factors and construction process of indoor virtual reality dimensions. There are many critical factors that one must look at in creating a successful interactive virtual reality environment. In designing a virtual reality “Scene”, accurate scale and perspective as well as realistic projections of space lay the foundation. Interactive elements such as: (1) 3D movement, (2) scene change, (3) door openings and closings, (4) object communications, (5) lighting variations, (6) day and night distinctions, (7) change design plan, are critical to virtual realistic interactions. Another important interactive component in virtual reality is “user interface”. Key factors of a successful user interface include: recognizability and display positioning. Finally, successful virtual reality interactive operations require to follow past successful methods. In turn, it will reduce learning cost and improve virtual motion comfortability. These aspects of virtual reality make the user experience immersive and in turn worthwhile for both sides of the industry.

參考文獻


一、 博(碩)士論文:
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