透過您的圖書館登入
IP:18.222.148.124
  • 期刊

桌上遊戲對機構高齡者正向情緒及休閒參與影響之研究

A Study on Use of Board Games to Improve Positive Emotions and Leisure Participation of Institutional Elderly

摘要


本研究旨於探討桌上遊戲對機構高齡者正向情緒及休閒參與之影響,採前實驗設計法,立意取樣方式選取臺北市某安養中心居住滿半年,65歲以上、蒙特利爾認知評估MoCa22分以上之高齡者為研究對象,以桌上遊戲活動為介入策略,以正向情緒及休閒參與量表分別進行前後測。正向情緒分為愉悅、知足與自信三個構面,休閒參與則檢視高齡者在體能性、休憩性、知識性、社交性、服務性等五大類型之參與度及桌遊持續參與意願。前測後每週進行桌遊活動2次,活動進行五週共10次執行後測。採SPSS.17版統計軟體以平均數、標準差、無母數Wilcoxon檢定,比較前後測差異,以評估研究介入之成效。研究結果顯示:桌上遊戲介入活動令20名機構高齡者在愉悅、知足、自信三大正向情緒構面出現顯著差異。而且機構高齡者對桌上遊戲接受度高,且希望機構可以定期舉辦桌遊活動。機構安排的活動會影響高齡者之休閒參與狀況與正向情緒,建議機構參酌引進桌上遊戲成為常態型休閒活動。

並列摘要


This study aims to explore the effect of board games on positive emotions and leisure participation of institutional elderly. Elderly aged 65+, accommodated in a senior retirement home in Taipei for at least half a year, with 22 and above MoCa score were recruited as participants. Board games as intervention program were conducted twice a week in the senior retirement home for five weeks. Using a pre-experimental design, positive emotion and leisure participation were pre- and post-tested. SPSS 17.0 software was used to analyze data. Significant intervention effects caused by board games conducted in the senior retirement home were identified: positive emotions of the study subjects improved, and leisure participation of the participants increased. Board games are suggested to be introduced into senior retirement homes as one regular leisure activity.

延伸閱讀