透過您的圖書館登入
IP:3.133.123.193
  • 期刊

景觀敘事應用於植物園之解說效果評估-以國立自然科學博物館植物園為例

Assessment on the Efficiency of Interpretation by Employing Landscape Narratives in Botanic Gardens: A Case Study of Botanical Garden in National Museum of Natural Science

摘要


植物園是學習植物相關知識的重要場域,本團隊已證明以影片法於主題場景中置入景觀敘事物件,能增加使用者之學習與記憶效果。本研究以現地實驗法進行實證,於國立自然科學博物館植物園之展示區,以現地實景建置與電腦模擬的方式,針對台中市八所國小695位三、四年級學童,探討景觀敘事物件置入與否對學生團體學習成效之影響。研究結果顯示:將景觀敘事物件置入其中並進行解說,不論是以影片模擬或採用現地實景,皆能有效提升學生之學習成效,及其對場景的趣味性、吸引力及景觀偏好與學習成效和視覺景觀評值有顯著正相關。電腦模擬景觀敘事展示區,於設計階段即可用於預測現地場景之解說教育成效及視覺感受,可有效輔助場景建置前後解說教育之進行。

並列摘要


Botanic gardens worldwide have been regarding as important sites for learning plants and related knowledge. In previous research conducted by our lab the results have demonstrated that applying landscape narrative elements in the theme display areas in botanic garden could enhance users' learning and memory by using film as a visual stimulus to send messages. The objective of this research was to explore how the learning efficiency of group learners was affected by employing landscape narratives through both computer simulation and real site scene creation in botanical gardens. The empirical research was undertaken at the Botanical Garden of National Museum of Natural Science of Taichung. The theme display areas targeted in the study were created by both computer simulation and real site setting with landscape narratives elements. Total 695 school children of grade 3-4 elementary school students in Taichung were randomly selected to participate in this study on-site. The main findings of the research included: when the interpretive content of thematic displays were well associated and matched with the narrative landscape, the comprehension and retention of content by pupils was significantly increased for both computer simulation film and on-site display treatment. Interests, attractiveness and visual preference of narrative landscape scenes were also enhanced while comparing without those elements. Learning efficiency of pupils shows significantly positive correlation to visual preference for two ways of experiencing. The results indicate that computer simulation can be used to predict the efficiency of interpretation and visual preference of on-site theme displays at design stage and it could effectively enhance conduction of interpretation before and after construction.

參考文獻


余紅艷(2014)。走向景觀敘事:傳說形態與功能的當代演變研究-以法海洞與雷峰塔為中心的考察。華東師範大學學報,46(2),110-117。Yu, H. Y. (2014). Towards landscape narrative: Modern evolution of the form and function of legends: A case study on Fahai Cave and Leifeng Tower. Journal of East China Normal University, 46(2): 110-117.
吳春秀(1996)。博物館觀眾研究-以故宮博物館玉器陳列室為例。未出版之碩士論文,臺灣師範大學社會教育學系,台北。Wu, C. S. (1996). A visitor study of the Chinese Jades Gallery of the National Palace Museum. Unpublished master dissertation, Department of Adult & Continuing Education in National Taiwan Normal University, Taipei.
李佳蓉(2015)。提升教學成效-影片融入教學之探討與策略。科技與人力教育季刊,1(14),1-13。Li, J. R. (2015). The Promotion of teaching effectiveness: The exploration and strategies of using videos. Journal of Technology and Human Resources on Education, 1(14), 1-13.
卓文龍(2004)。國中自然與生活科技教學模組對於學生學習興趣影響之研究─以「車禍」為例。未出版之碩士論文,國立彰化師範大學物理學系,彰化。Cho, W. L. (2004). A study on the influence of instructional module in science and technology upon student`s learning interests-Take example of a car accident. Unpublished master dissertation, Department of Physics, National Chunghua University of Education, Chunghua.
洪俊源(1999)。敘述性思維模式在博物館展示設計運用之研究─以科博館中國科學廳及科工館中華科技廳為例。未出版之碩士論文,雲林科技大學視覺傳達設計學研究所,雲林。Hung, C. Y. (1999). Research of the applying model by narrative thinking in exhibition design -Examples of Chinese science hall in National Museum of Nature Science and Chinese Science hall in National Science & Technical Museum. Unpublished master dissertation, Gradate school of Visual Communication Design in National Yulin of Science of Technology, Yulin.

延伸閱讀