數位遊戲設計由於具有高度團隊化及專業化的特性,需要整合視覺設計、系統程式、企劃內容等不同領域人才共同合作,才能完成遊戲專案的開發,其所產生的大量設計資源分散問題,若無有效的管理與檢核,將比傳統的管理方式更難以掌控整個設計工作的進行,因此本研究目的即在於探討國內數位遊戲設計公司,如何透過資訊與網路科技的應用,在有限時間內,迅速而有效地管理龐雜的設計資源,使遊戲設計開發工作獲得更高的效率與品質。 本研究採質性研究方式,首先以文獻分析法,進行初步理論探索,涵蓋(1)資訊資源管理理論;(2)設計管理、遊戲設計與設計資源之運用,以萃取出適用於數位遊戲設計領域之論述及研究。第二階段則以個案研究法為主要研究方法,深度訪談法為資料收集工具,藉此深入了解國內遊戲設計業界在設計過程之實際狀況,及運用設計資源管理的效益及風險。研究結果發現影響設計資訊資源管理的因素,有組織健全的團隊編制、良性溝通的專案流程及人性導向的資訊科技應用三部份,相信有助於遊戲業界未來在運用設計資源管理時之參考;本研究文末亦針對未來設計或資訊等相關領域的研究人員,提出具體探討方向,期許更多研究者的投入,以提升國內遊戲產業的整體競爭力。
The design of digital game requires a miscellaneous teamwork and the profession. Along with the developing process are problems that caused by scattered design resources. If we do not have an efficient way to manage and examine the process, it would be very hard to control the procedure of the whole design project. The goal of this study is to find out how the domestic digital game design companies apply information technologies into their developing process control the complicated design resources in a limited time, and gain more efficiency and quality. The study uses the qualitative research method. The draft theory that includes (1) Information resources management; (2) Design management and Game designs, in order to finalize the related statements and researches in digital game design area that used journal analysis to examines. On the second stage, this study utilizes case study and in-depth interview as a research method. From the research, we want to find out the real status of the developing process of domestic game design industries and the risk and efficiency of applying design resource management. The result of this research shows that there are three major factors that affect design information management: A well-organized team, Project-planning with constant communication and Human- directive information technologies. The study also included several directions for researchers in design and information related fields and hope that more researchers can work on this topic and therefore to enhance the competitive power of domestic game industries.