科技進步的同時,人類生活變的便利許多,但人類對科技總是賦予造成環境與人體健康危害的刻板印象,最近一個獲得英國衛生部認可的電動遊戲Wii Fit Plus,不僅為科技帶給人們危害的刻板印象重新建立新觀念,也洗刷電玩形象,電玩不再是使脂肪囤積造成肥胖的元兇。體感式電玩源自於航太國防工業中以動感模擬系統技術訓練飛行員的飛行模擬,後來,在1980年中期又被引入娛樂業,並成為電玩遊戲的主流之一。本文歸納相關文獻發現,如果體感式電玩使用得當,對人體生理而言,可以增加心跳率、脂肪消耗、攝氧量、呼吸交換率與手眼協調;另一方面對運動教育而言,因為體感式電玩不需考慮太多天候、時間、運動夥伴、缺乏運動場地或器材等因素,在家中就能進行,又具有電玩的樂趣與方便性,對一般民眾與身心障礙者在參與運動之意願有顯著提升,對於冷門與不易推廣之運動項目也是入門的好工具。本文認為,體感式電玩的問世雖然在人體健康與運動教育方面都有正面的幫助,但特別注意使用體感式電玩的時間,不宜過長,避免造成近視,與熬夜進行遊戲,而造成身體的負擔。
Scientific and technological progresses have brought convenience to human life, but people often view technology as a stereotype leading to health hazards. However, British Ministry of Health recognized video game Wii Fit Plus not only as a science and technology that re-established a new concepts against this stereotype, but also washed away the image of playing video games is related to fat accumulation and obesity. Somatosensory-style video games applied dynamic flight simulation technology for training pilots in the aerospace and defense industry. Later in mid-1980, it was introduced to the entertainment industry, and become one of the mainstream video games. Researches summarized from the literature found that somatosensory-style video games, if used properly, can increase heart rate, fat consumption, oxygen uptake, respiratory exchange ratio, and hand-eye coordination. In pedagogy, somatosensory-style video games don't need to concern about the weather, time, sports partners, lack of exercise venue or equipment, and other factors. It can be carried out at home, and also has the fun and convenience from video games. For the general public, especially those with physical and mental barriers in sports, it will increase their participation significantly since it’s an easy tool to get started.